Project Focus

zombie gunship survival

concept art
Concept art of the zombie fighting gunship in a makeshift post-apocalyptic hangar.

the apocalypse never looked this good

Client: Limbic Software

Responsibility:

• Senior Concept Artist.

• Responsible for everything art related.

• Created storyboards to establish the game design and key game mechanics.

• Developed concept art for game assets.

• Prepared UI icons and calligraphy for the logo, app icon and other marketing assets.

character and creature concept art

Strong silhouettes were a must for all the characters and creatures in the game since they were seen from far above through the gunship infrared cameras. I started with silhouette sketches to insure that a strong silhouette would be there from the beginning.

Environmental concept art

Low level HQ building concept.

An important game mechanic in Zombie Gunship Survival is upgrading your buildings. To visually show the upgrades while keeping the buildings recognizable to the player, the shape of the buildings is consistent but they are constructed with better, cleaner and more consistent materials.


Overpaint of a blockout model that had been play tested in rough form.


Film work

Client: RVX for Universal Studios

Project: Everest (2015)

Responsibility:

• Senior Concept Artist

• Environmental Concept Art


Client: Joseph Kahn

Project: Power Rangers (2015)

Responsibility:

• Digital Matte Painting.


museums and themed entertainment

Client: MDSX for Disney Live Entertainment 
Project: Disney Enchantment – Nighttime Spectacular, Main Street USA Projections, Disney World, Florida
Resposibility:
• Part of the MDSX team that worked with Disney animators and projection wizards for a special 50th Anniversary Project.
• Create a series of illustrated backgrounds that were projected onto buildings on Main Street USA and upon which animated characters were added.


High voltage visuals:
the power of light and atmosphere

Client: MDSX for The Franklin Institute

Responsibility:

• Work with the team at MDSX to visualize the electricity exhibition with focus on implementing color, light effects and atmosphere.

• Illustrate an immersive mural in an adjacent space.


Client: MDSX for Gideon’s Bakehouse

Responsibility:

• Visualize a storefront display with the team at MDSX.


architectural concept art

Client: MDSX for Finastra

Responsibility:

• Visualize an interior design with the team at MDSX through adding graphics and atmosphere to 3D renderings.


Client: MDSX

Responsibility:

• Work with the team at MDSX to visualize an in-depth makeover of an outdoor picnic area and playground.

For more concept art, visit my dedicated concept art portfolio site: www.erlingingi.com


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