Project Focus
zombie gunship survival
concept art
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the apocalypse never looked this good
Client: Limbic Software
Responsibility:
• Senior Concept Artist.
• Responsible for everything art related.
• Created storyboards to establish the game design and key game mechanics.
• Developed concept art for game assets.
• Prepared UI icons and calligraphy for the logo, app icon and other marketing assets.
character and creature concept art
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Full lineup of zombie survivor character designs.
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Strong silhouettes were a must for all the characters and creatures in the game since they were seen from far above through the gunship infrared cameras. I started with silhouette sketches to insure that a strong silhouette would be there from the beginning.
Environmental concept art
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An important game mechanic in Zombie Gunship Survival is upgrading your buildings. To visually show the upgrades while keeping the buildings recognizable to the player, the shape of the buildings is consistent but they are constructed with better, cleaner and more consistent materials.
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Overpaint of a blockout model that had been play tested in rough form.
Film work
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Client: RVX for Universal Studios
Project: Everest (2015)
Responsibility:
• Senior Concept Artist
• Environmental Concept Art
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Client: Joseph Kahn
Project: Power Rangers (2015)
Responsibility:
• Digital Matte Painting.
museums and themed entertainment
Client: MDSX for Disney Live Entertainment
Project: Disney Enchantment – Nighttime Spectacular, Main Street USA Projections, Disney World, Florida
Resposibility:
• Part of the MDSX team that worked with Disney animators and projection wizards for a special 50th Anniversary Project.
• Create a series of illustrated backgrounds that were projected onto buildings on Main Street USA and upon which animated characters were added.
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High voltage visuals:
the power of light and atmosphere
Client: MDSX for The Franklin Institute
Responsibility:
• Work with the team at MDSX to visualize the electricity exhibition with focus on implementing color, light effects and atmosphere.
• Illustrate an immersive mural in an adjacent space.
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Client: MDSX for Gideon’s Bakehouse
Responsibility:
• Visualize a storefront display with the team at MDSX.
architectural concept art
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Client: MDSX for Finastra
Responsibility:
• Visualize an interior design with the team at MDSX through adding graphics and atmosphere to 3D renderings.
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Client: MDSX
Responsibility:
• Work with the team at MDSX to visualize an in-depth makeover of an outdoor picnic area and playground.
For more concept art, visit my dedicated concept art portfolio site: www.erlingingi.com